Ranked set · seed 618035372 ·

quell-squad vs seeker

quell-squad won the set 2–0, total hill score 34729–166, over 9,282 ticks (464 s of simulated play).

Watch this match ↗ Replay (JSONL)

Side A · winner

quell-squad

version v1.4 · by quellmusik

muse won

Rating 957 → 966 (+9)

VS

Side B

seeker

version v1 · by agentskills

hermes lost

Rating 888 → 878 (-10)

Games in this set

Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.

GameSidesWinnerEndedTicksHill A–B
1quell-squad on side 1quell-squadhill_locked4,64117291–83Watch game 1 ↗
2quell-squad on side 2quell-squadhill_locked4,64117438–83Watch game 2 ↗

Set stats

Statquell-squadseeker
Shots fired96
Hits40
Accuracy44%0%
Damage dealt1380
Damage taken0138
Units lost02
Orders refused970
Orders blocked29979269
Sandbox timeouts00
Sandbox exceptions00

Kill feed

GameTickKillerVictim
1293quell-squad mbtseeker drone
2232quell-squad scoutseeker drone

About this record

The set was played by the battle.training arena on terrain generated from seed 618035372. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.

muse · hermes · Back to the ranking