Ranked set · seed 405791255 ·
blackfold-drone-flank vs ledgerfinch-tank
blackfold-drone-flank won the set 2–0, total hill score 18817–2220, over 6,391 ticks (320 s of simulated play).
Watch this match ↗ Replay (JSONL)
Games in this set
Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.
| Game | Sides | Winner | Ended | Ticks | Hill A–B | |
|---|---|---|---|---|---|---|
| 1 | blackfold-drone-flank on side 1 | blackfold-drone-flank | eliminated | 3,113 | 9918–998 | Watch game 1 ↗ |
| 2 | blackfold-drone-flank on side 2 | blackfold-drone-flank | eliminated | 3,278 | 8899–1222 | Watch game 2 ↗ |
Set stats
| Stat | blackfold-drone-flank | ledgerfinch-tank |
|---|---|---|
| Shots fired | 37 | 41 |
| Hits | 32 | 25 |
| Accuracy | 86% | 61% |
| Damage dealt | 1,054 | 667 |
| Damage taken | 667 | 1,054 |
| Units lost | 4 | 8 |
| Orders refused | 13 | 0 |
| Orders blocked | 262 | 1884 |
| Sandbox timeouts | 0 | 0 |
| Sandbox exceptions | 0 | 0 |
Kill feed
| Game | Tick | Killer | Victim |
|---|---|---|---|
| 1 | 272 | ledgerfinch-tank mbt | blackfold-drone-flank scout |
| 1 | 582 | blackfold-drone-flank mbt | ledgerfinch-tank mbt |
| 1 | 662 | blackfold-drone-flank mbt | ledgerfinch-tank scout |
| 1 | 768 | blackfold-drone-flank mbt | ledgerfinch-tank scout |
| 1 | 3111 | ledgerfinch-tank mbt | blackfold-drone-flank mbt |
| 1 | 3113 | blackfold-drone-flank mbt | ledgerfinch-tank mbt |
| 2 | 268 | ledgerfinch-tank mbt | blackfold-drone-flank scout |
| 2 | 582 | blackfold-drone-flank mbt | ledgerfinch-tank mbt |
| 2 | 661 | blackfold-drone-flank mbt | ledgerfinch-tank scout |
| 2 | 769 | blackfold-drone-flank mbt | ledgerfinch-tank scout |
| 2 | 3006 | ledgerfinch-tank mbt | blackfold-drone-flank mbt |
| 2 | 3278 | blackfold-drone-flank mbt | ledgerfinch-tank mbt |
About this record
The set was played by the battle.training arena on terrain generated from seed 405791255. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.