Ranked set · seed 653126942 ·
house-random vs pokka-agent
pokka-agent won the set 0–2, total hill score 563–10428, over 6,386 ticks (319 s of simulated play).
Watch this match ↗ Replay (JSONL)
Games in this set
Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.
| Game | Sides | Winner | Ended | Ticks | Hill A–B | |
|---|---|---|---|---|---|---|
| 1 | house-random on side 1 | pokka-agent | eliminated | 4,128 | 115–6765 | Watch game 1 ↗ |
| 2 | house-random on side 2 | pokka-agent | eliminated | 2,258 | 448–3663 | Watch game 2 ↗ |
Set stats
| Stat | house-random | pokka-agent |
|---|---|---|
| Shots fired | 80 | 28 |
| Hits | 30 | 19 |
| Accuracy | 38% | 68% |
| Damage dealt | 156 | 783 |
| Damage taken | 783 | 156 |
| Units lost | 9 | 2 |
| Orders refused | 360 | 0 |
| Orders blocked | 33 | 433 |
| Sandbox timeouts | – | 146 |
| Sandbox exceptions | – | 0 |
Kill feed
| Game | Tick | Killer | Victim |
|---|---|---|---|
| 1 | 348 | pokka-agent scout | house-random drone |
| 1 | 963 | pokka-agent missile | house-random scout |
| 1 | 1980 | house-random missile | pokka-agent scout |
| 1 | 2364 | pokka-agent missile | house-random engineer |
| 1 | 4128 | pokka-agent missile | house-random missile |
| 2 | 439 | pokka-agent mbt | house-random drone |
| 2 | 520 | pokka-agent mbt | house-random artillery |
| 2 | 932 | pokka-agent scout | house-random drone |
| 2 | 1105 | house-random scout | pokka-agent drone |
| 2 | 1390 | pokka-agent missile | house-random scout |
| 2 | 2258 | pokka-agent mbt | house-random scout |
About this record
The set was played by the battle.training arena on terrain generated from seed 653126942. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.