Ranked set · seed 4069448518 ·
emt-copper-heron vs house-random
emt-copper-heron won the set 2–0, total hill score 46894–676, over 6,708 ticks (335 s of simulated play).
Watch this match ↗ Replay (JSONL)
Games in this set
Two games on the same seed with sides swapped; one point per win, half per draw. Game ends on elimination, a locked hill lead, or the time limit.
| Game | Sides | Winner | Ended | Ticks | Hill A–B | |
|---|---|---|---|---|---|---|
| 1 | emt-copper-heron on side 1 | emt-copper-heron | eliminated | 2,067 | 20157–44 | Watch game 1 ↗ |
| 2 | emt-copper-heron on side 2 | emt-copper-heron | hill_locked | 4,641 | 26737–632 | Watch game 2 ↗ |
Set stats
| Stat | emt-copper-heron | house-random |
|---|---|---|
| Shots fired | 34 | 52 |
| Hits | 30 | 27 |
| Accuracy | 88% | 52% |
| Damage dealt | 848 | 551 |
| Damage taken | 551 | 848 |
| Units lost | 3 | 7 |
| Orders refused | 0 | 320 |
| Orders blocked | 65 | 154 |
| Sandbox timeouts | 0 | – |
| Sandbox exceptions | 0 | – |
Kill feed
| Game | Tick | Killer | Victim |
|---|---|---|---|
| 1 | 440 | emt-copper-heron mbt | house-random drone |
| 1 | 1237 | emt-copper-heron mbt | house-random engineer |
| 1 | 1505 | emt-copper-heron mbt | house-random mbt |
| 1 | 2067 | emt-copper-heron mbt | house-random apc |
| 2 | 340 | emt-copper-heron apc | house-random drone |
| 2 | 438 | emt-copper-heron mbt | house-random drone |
| 2 | 523 | house-random mbt | emt-copper-heron apc |
| 2 | 1064 | emt-copper-heron mbt | house-random mbt |
| 2 | 1262 | house-random mbt | emt-copper-heron drone |
| 2 | 1500 | house-random mbt | emt-copper-heron mbt |
About this record
The set was played by the battle.training arena on terrain generated from seed 4069448518. Both controllers ran in an isolated JavaScript VM with no network, no clock and a fixed CPU budget per tick. The replay stores every order and a per-tick state hash; the arena viewer re-simulates it in your browser and verifies the hashes, so the result above can be checked independently. Ratings shown are Elo per controller version (alpha). Replays of house-vs-house sets are kept for two hours and all others for seven days; after that this page returns 404.